Pistols
The Classic is the default pistol given to all players for free at the start of a round. It has two firing modes: a single shot for accuracy and a right-click burst for close-range fights. While it doesn’t deal a lot of damage and has low wall penetration, it’s great for early rounds and can be surprisingly effective in the right hands.
The Shorty is a cheap shotgun that costs 300 credits and is best used at very close range. It shoots a spread of pellets and can deal heavy damage up close, but it has only two shots before needing to reload and isn’t effective at longer distances. It’s great for surprise attacks in tight spaces or as a backup weapon during eco rounds.
The Frenzy is a fully automatic pistol that costs 450 credits. It has a fast fire rate, making it strong in close-range fights, but it’s harder to control at longer distances due to recoil. With a 13-round magazine, it’s great for running and gunning or as a backup in eco rounds. It’s best used when you want quick shots up close without spending much.
The Ghost is a silenced pistol that costs 500 credits and is great for accurate, long-range shots. It deals high headshot damage and is quiet, making it harder for enemies to hear where you're shooting from. With a 13-round magazine and solid accuracy, it’s a popular choice in pistol rounds for players who like to take clean, precise fights.
The Sheriff is a powerful revolver that costs 800 credits. It deals high damage, especially with headshots, and can kill most enemies with one shot to the head. It has only six bullets and a slow fire rate, so it’s best for players with good aim. The Sheriff is great in eco rounds or when you want a strong sidearm that can still win fights.
SMG'S
The Stinger is a submachine gun that costs 1,100 credits. It has a high rate of fire and works best in close-range fights. It can be used in full-auto or burst mode (when aiming down sights). While it’s great for quick attacks, it’s hard to control at longer distances due to recoil. The Stinger is a solid choice in eco rounds or when you need a fast, budget-friendly weapon.
The Spectre is a submachine gun that costs 1,600 credits. It’s a fast, silenced weapon that works well in close-range combat. With a high fire rate and decent damage, it’s good for quick attacks, but it’s less effective at longer distances. The Spectre is a solid choice for eco rounds or when you need an affordable, mobile weapon.
Shotguns
The Bucky is a pump-action shotgun that costs 850 credits. It’s powerful at close range and can kill with a single shot if most of the pellets hit. The Bucky has two firing modes: regular shots with 15 pellets and an alternate fire that shoots a canister with 5 pellets in a burst. It’s great for holding tight corners and is often used in eco rounds. With a 5-round magazine, it's effective but needs good positioning.
The Judge is a fully automatic shotgun that costs 1,850 credits. It deals high damage at close range and is great for holding corners or rushing enemies. With a 7-round magazine, it fires quickly but becomes less effective at longer ranges due to its spread. The Judge is best used in tight spaces or when you need to clear enemies up close.
AR'S
The Bulldog is a versatile rifle that costs 2,050 credits. It’s the cheapest fully automatic rifle and offers a good balance of damage and affordability. The Bulldog has two fire modes: fully automatic and a 3-round burst when aiming down sights. It’s effective at medium to long ranges, with decent accuracy and damage, but its recoil can be hard to control during sustained fire. It’s a great choice for players looking for a cost-effective rifle.
The Guardian is a semi-automatic rifle that costs 2,250 credits. It deals high damage, especially with headshots, making it great for players with precise aim. The Guardian is effective at long range, but its slow fire rate requires careful timing. It has a 12-round magazine and offers good wall penetration. While it’s not as fast as automatic rifles, its high damage makes it a strong choice for accurate shots.
The Phantom is a fully automatic rifle that costs 2,900 credits. It’s great for close to medium-range combat, with a high fire rate and silenced shots, making it perfect for aggressive pushes or stealthy plays. It has a 30-round magazine and works well when used in short bursts to control recoil. The Phantom is versatile, with good damage, and is effective for both close and medium-range fights.
The Vandal is a fully automatic rifle that costs 2,900 credits. It deals consistent damage at all ranges, with 160 damage for headshots, 40 for body shots, and 34 for legs. This makes it ideal for players who can land precise headshots. The Vandal has a 25-round magazine and a fast fire rate. It also has a slight recoil, so controlling it with short bursts is key. Overall, the Vandal is powerful, reliable, and great for players who focus on accuracy.
Sniper Rifles
The Marshal is a cheap sniper rifle costing 1,100 credits. It deals high damage, especially with headshots, and fires one shot at a time. With a 5-round magazine, it's effective at long range but requires precise aiming. While it allows for faster movement than other snipers, its slow fire rate and low ammo capacity make it less forgiving. The Marshal is great for budget sniping, especially during eco rounds.
The Outlaw is a lever-action shotgun that costs 1,900 credits. It’s powerful at close range, dealing high damage with a 6-round magazine. The gun has a slow fire rate since it requires reloading after each shot, but its wide spread makes it effective in tight spaces. Best used for aggressive, close-quarters combat or holding angles, the Outlaw struggles at longer ranges and requires careful positioning due to its limited ammo and slow reload time. It's great for players who enjoy close-range fights and high damage potential.
The Operator is a powerful sniper rifle costing 4,500 credits. It deals extreme damage, killing with a single shot to the chest or head, and is highly effective at long range. The weapon has a slow fire rate, requiring a manual rechamber after each shot, and movement is slower while scoped in. It’s ideal for players who can land precise shots from a distance, but its high cost and need for accuracy make it risky if you miss. The Operator is best suited for holding angles or taking out key targets with precision.
LMG's
The Ares is an affordable fully automatic light machine gun costing 1,600 credits. It has a high rate of fire and a large 35-round magazine, making it effective for spraying enemies at close to mid-range. While it can deal decent damage, its recoil increases with continuous fire, and its accuracy drops when moving. The Ares is a good choice for eco rounds or players who want a weapon that can spray down enemies quickly, though it requires good control to manage its recoil.
The Odin is a heavy machine gun that costs 3,200 credits. It has a high rate of fire and a 100-round magazine, making it great for sustained bursts of fire. The Odin deals high damage, especially in close to mid-range combat, but it has slow movement speed and heavy recoil, making it hard to control during long sprays. It’s ideal for suppressing enemies or holding down areas, but requires good positioning and control to be effective.
Knife
The Melee is a default close-range weapon that deals quick, powerful damage. It’s useful for close-quarters combat or as a last resort when other weapons run out of ammo. The Melee swings fast but has a very short range, making it risky to rely on since it leaves players vulnerable to enemy attacks. It doesn’t cost any credits, so it’s always available, but it’s only effective when used up close.