Valorant Maps
Breeze is a large, open desert-themed map that features wide, open spaces and long sightlines. It has a unique layout with two bomb sites (A and B) set in areas with lots of verticality, making it ideal for long-range combat. The map encourages strategic play, with plenty of open areas for attackers to traverse and lots of cover and high-ground opportunities for defenders. Its layout fosters both fast-paced action and tactical positioning, requiring teams to balance aggression with careful planning.
Icebox is a compact, vertical map set in a snowy, industrial environment. It features tight chokepoints, multiple levels, and lots of verticality, creating opportunities for quick maneuvers and strategic positioning. The map's A and B bomb sites are surrounded by narrow corridors, elevated platforms, and tight corners, making it ideal for close-quarters combat and requiring precise coordination. Icebox’s design encourages a mix of aggressive plays and tactical setups, with defenders often leveraging high ground for control.
Lotus is a vibrant, India-inspired map featuring lush, open spaces, ancient structures, and dynamic environmental elements. It introduces unique mechanics like rotating doors and multiple pathways, offering attackers and defenders different ways to approach bomb sites. The map is designed with a blend of tight chokepoints and wider open areas, encouraging both strategic positioning and quick, aggressive engagements. The A and B bomb sites are located in areas with a mix of indoor and outdoor elements, requiring teams to adapt their playstyle and coordinate well to succeed.
Pearl is an underwater-themed map set in a futuristic city with sleek, modern architecture. It features two bomb sites (A and B) that are connected by tight corridors and open spaces, with lots of verticality and sightlines that encourage strategic plays. The map is known for its balance between close-quarters combat and longer-range engagements, with key areas offering a mix of cover and open sightlines. Its layout fosters intense tactical gameplay, with opportunities for both attackers and defenders to leverage positioning and control over key locations.
Haven is a unique map known for its three-bombsite layout, unlike most maps that feature two. Set in a diverse, industrial environment, Haven includes wide open spaces and tight chokepoints, offering opportunities for both long-range and close-quarters combat. The three bomb sites (A, B, and C) create a dynamic flow, requiring attackers to split their focus, while defenders must work together to cover more ground. Haven's layout encourages strategic plays and flexible team coordination, with multiple routes to each bomb site and plenty of verticality.
Fracture is a unique map with an asymmetrical design, featuring two central "ziplines" that allow attackers to approach from both sides of the map. Set in a futuristic, war-torn facility, it has a mix of open spaces, elevated platforms, and tight corridors. The map's two bomb sites (A and B) are positioned in areas with multiple pathways, creating opportunities for fast rotations and unpredictable plays. Fracture encourages both strategic team coordination and aggressive plays, with a focus on controlling key areas and using the ziplines to outmaneuver opponents.
Split is a highly tactical map set in a futuristic cityscape with a mix of tight chokepoints and open areas. It features two bomb sites (A and B) separated by a central vertical divide, making control of mid a critical factor in the map’s strategy. Split is known for its high ground and tight corridors, offering plenty of opportunities for strategic positioning and utility use. The map’s design encourages fast rotations and requires teams to coordinate well to control key areas, with particular emphasis on holding mid and leveraging verticality.
Bind is a map set in a desert-like environment with a mystical, Arabian theme. It features two bomb sites (A and B), connected by teleporters that allow players to quickly rotate and surprise their opponents. The map has narrow corridors, open areas, and plenty of cover, making it a balance between long-range and close-quarters combat. Bind’s unique teleportation mechanics add a layer of strategy, encouraging fast, unpredictable plays and requiring solid team coordination to control key areas and site rotations.
Ascent is a vibrant, central European-themed map known for its balanced layout and emphasis on mid-control. The map features two bomb sites (A and B) and a large central area that plays a pivotal role in both attacking and defending strategies. Ascent's wide open spaces, combined with tight chokepoints and elevated positions, create opportunities for long-range engagements and close-quarters combat. The central area, with its high ground and rotating pathways, makes team coordination and map control essential for success.